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OpenFront is a real-time strategy game where you expand your territory, manage resources, and compete against other players to control the map.

Territory Expansion

Conquering Land

Expand your territory by conquering adjacent tiles. Your border tiles determine where you can expand next.

Border Management

Border tiles are automatically calculated based on neighboring territories. Focus expansion on strategic positions.

How Territory Works

Your territory consists of all tiles you control. The game automatically tracks:
  • Border Tiles: Tiles adjacent to enemy or neutral territory
  • Interior Tiles: Tiles completely surrounded by your own territory
  • Territory Size: Total number of tiles owned determines victory progress
To win the game, you need to control a specific percentage of the map’s total tiles. Monitor your territory size relative to the win condition.

Resource Management

OpenFront features two primary resources that fuel your expansion:
Gold is the primary currency used to build units and structures.Earning Gold:
  • Passive income based on territory size
  • Trade ships arriving at ports
  • Trains delivering goods via railroads
  • Conquering enemy players (inherit their gold)
  • Workers generating steady income
Spending Gold:
  • Building military units (warships, nukes)
  • Constructing structures (ports, cities, defense posts)
  • Upgrading existing structures to higher levels
Gold income scales with your territory and structures. Larger empires generate more passive gold per turn.

Combat System

Attack Types

The primary method of expansion. Launch attacks from your border tiles against neighboring enemies or neutral territory.
  • Attacks consume troops based on attack size
  • Battles resolve automatically each turn
  • Both attacker and defender lose troops in combat
  • Larger borders with the enemy result in faster expansion
  • You can order retreats to conserve troops
Advanced warfare using specialized military units.
  • Warships: Patrol coastal waters and bombard land targets with shells
  • Defense Posts: Boost defensive strength and provide artillery support
  • SAM Launchers: Fire missiles to intercept incoming nuclear weapons
  • Missile Silos: Launch nuclear strikes against distant targets

Combat Mechanics

Attack Speed: The number of tiles conquered per turn depends on:
  • Number of attacking troops
  • Size of the shared border
  • Defensive bonuses (defense posts, fallout)
Casualties: Both sides lose troops during combat:
  • Attackers lose troops based on terrain and defenses
  • Defenders lose troops based on attack strength
  • Defense posts provide defensive bonuses to nearby tiles
Retreat: You can order your attacks to retreat, returning remaining troops to your territory. Retreats take time to execute.
Attacks against allies or teammates are blocked. Break alliances before targeting former allies.

Structures

Strategic structures provide economic and military advantages:
StructurePurposeBenefits
CityPopulation centerIncreases troop generation rate
PortNaval baseEnables trade ship spawning for gold income
FactoryIndustrial centerSpawns trade trains on railroad networks
Defense PostMilitary fortificationArtillery support and defensive bonuses
SAM LauncherAir defenseIntercepts incoming nuclear weapons
Missile SiloStrategic weaponsLaunch nuclear strikes at enemies
Many structures are upgradable. Place a new structure on the same tile to upgrade it to the next level, improving its effectiveness.

Win Conditions

Victory is achieved by controlling a specific percentage of the map’s total territory:
  • The required percentage varies by map and game mode
  • Your progress is tracked in real-time
  • Last player/team standing also wins
  • Conquered players’ territories become available for capture

Spawn Phase

Games begin with a spawn phase where players are immune to attacks:
  • Use this time to expand into neutral territory
  • Position yourself strategically for the main game
  • Build initial structures and units
  • Immunity ends after a fixed number of turns
Nations (AI opponents) may have different immunity durations than human players.